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Dungeonbound key art featuring a hooded archer and a gold-armoured paladin

Hero database

Seven contracts, thirty-plus specialists

Dungeonbound splits its roster in two: seven persistent Long Haul heroes and a large pool of Climb specialists. We list only what the developer has actually shown, and mark the rest as unconfirmed.

Long Haul
7 heroes
Mage schools
3
Climb roster
32+ slots
Last check
2026-11-15

Official key art via Steam / itch.io

Roster at a glance

The official store description says 32 Climb heroes. The official roster screen shows more slots, and later updates added Jeiku, Pumpkin Head and Butcher. Treat the exact total as a moving target.

The Long Haul

Seven persistent heroes

Each hero has their own gold, levels and permanent upgrades. Switching does not overwrite progress, but it also does not transfer it. These cards separate official kit details from our planning advice.

Mode guide

Warrior

The baseline melee slot

Long Haul

Confirmed

  • One of the seven Long Haul heroes on the official Steam page.
  • Has separate gold, levels and permanent upgrades from the other six.

How to plan

  • The official material does not yet publish a Warrior kit breakdown. Do not commit to a stat plan until launch notes or in-game tooltips confirm the role.
  • Because progress is per hero, any gold you earn on the Warrior stays on the Warrior. Treat early spending as a commitment to that track.
Weapon restrictionsActive or passive identityAffinity tags

Mage

Three schools, three progression tracks

Long Haul

Confirmed

  • Branches into Lightning, Frost and Fire subclasses.
  • Each subclass keeps its own purchases, so switching is the respec - you do not restart the Mage.
  • Casters started with 15 Mana in the October 25 balance pass.
  • Class-bound gear only drops for heroes who can use it, so Mage items should not be diluted by unrelated weapon drops.

How to plan

  • Choose a school early if you want a focused board. Splitting purchases across three subclasses spreads a limited currency across three separate tracks.
  • Mana is a real constraint: item triggers can cost Mana, and an empty pool turns off the pieces that need it. Keep a no-Mana damage source on the board while you learn a build.
  • Match gear tags to the school you are actually buying. Off-affinity gear can still be useful, but it is not the cheapest path.
Exact subclass skillsMana regeneration rulesBest-in-slot item combinations
Mage subclass guide

Rogue

Not yet detailed

Long Haul

Confirmed

  • One of the seven Long Haul heroes on the official Steam page.
  • Has an independent gold, level and upgrade track.

How to plan

  • No official Rogue kit breakdown has been published. Community demo impressions are not strong enough to treat as a launch guide.
  • If you want to main the Rogue, wait for the launch build's hero tooltip and first patch notes before spending permanent currency.
Damage profileMobility or dodge mechanicsAffinity tags

Monk

Balance target in the demo

Long Haul

Confirmed

  • One of the seven Long Haul heroes.
  • The October 25 patch explicitly toned the Monk down, which confirms it was strong enough in the demo to need adjustment.

How to plan

  • A nerf is not a deletion. If the Monk's demo identity appeals to you, check the launch tooltip before assuming the old balance still applies.
  • Do not copy pre-October 25 demo builds: the balance pass changed Monk, Thorns, Freeze and several relics at the same time.
Current kit specificsWhether the nerf changed the core loop or only numbers

Archer

Bows, arrows and class-bound drops

Long Haul

Confirmed

  • Uses bows. The October 25 notes state that arrow damage now counts toward the shot's Dmg.
  • Class-bound gear only drops for heroes who can use it; the notes use "no daggers for the Archer" as the example.
  • Fletcher's Garnet is an Archer-only gem that adds ammo to a bow.

How to plan

  • Ammo is part of the damage plan, not a cosmetic detail. Treat ammo support as a slot you may need to reserve.
  • Because daggers are filtered out of Archer drops, bow and ammo support should appear more often in your loot pool. That makes Archer a cleaner choice for a ranged-first account.
Whether multiple bows can be equipped at onceExact arrow consumption rulesBest ammo support pieces

Alchemist

The potion engine

Long Haul

Confirmed

  • Brews and fuses potions.
  • Her cauldron only appears when she is holding at least two real potions; she throws her flask in combat.
  • Potions never break after v0.1.50. They refill every battle, and rarer potions occupy larger grid shapes (Rare 1x3, Epic 2x2, Legendary and Alchemist-only 2x3).
  • Potions can be upgraded, take gems and be forged into other items. A fused potion grants its effect with Ammo that refills each battle.

How to plan

  • The Alchemist is the hero most affected by grid space. Large potions are powerful but expensive in cells; plan the board before buying a second Legendary potion.
  • Fusing a potion into a permanent item is a way to keep the effect without carrying the potion's full footprint. Check the forge preview before committing.
  • Do not hoard consumables on the old "they might break" logic. Since v0.1.50, the cost of a potion is space and gold, not durability.
Exact brew recipesWhether every potion can be brewed or only fusedAlchemist-only quest rewards

Paladin

Block, healing and Thorns

Long Haul

Confirmed

  • In-game description: "The sturdiest start, with the most Block. A slow swing, and a tree of healing and Thorns."
  • Heals through the fight and hits harder with holy gear, according to the Steam page.
  • The official Paladin quest page shows 28 quests split into Combat, Items and General categories.

How to plan

  • The Paladin's published identity is attrition: block the hit, heal it back, and let Thorns punish attackers. That plan needs time, so fast burst fights are the natural counter to test.
  • Holy gear is the obvious damage direction, but the description promises "most Block", not "most damage". Do not strip the defensive package to chase a crit board before you have the grid space to support both.
  • If you chase the Master Melder quest (fuse 15 items), you unlock Emberbreaker. Quest progress is visible in the hero's Quest tab.
Exact Thorns scalingHealing trigger ratesWhether the Paladin can equip every shield type

The Climb

Flame Knight, in the game's own numbers

The official roster screenshot includes a stat panel for Flame Knight. It is the only specialist whose full stat line is publicly visible, so it is a useful calibration point for the Climb's scale.

Specialist profile

Flame Knight

"A crusader wreathed in embers."

Fire +15%
HP 266
ATK 15
Block 6
Speed 10
Block Chance 30%
Starting gold
240
Metal affinity
+15%
Active
+2 Attack permanently after every dungeon encounter
Run variance
Stats vary by up to 15% each run

Bars are scaled for comparison, not caps. The panel is from an official pre-release screenshot; launch values may change.

What the panel tells us

  • Climb specialists start with a stat line, affinities and an active ability. Flame Knight's active rewards repeated dungeon encounters with permanent Attack.
  • Affinity is two tags at +15% each on this hero. That is a strong default direction for gear, not a cosmetic label.
  • Starting gold differs by hero: Flame Knight starts with 240, while other screenshots show a 200-gold campaign start. Do not assume one purse size for every mode.
  • Run variance is explicit: stats vary by up to 15% each run. A tier list that ignores the roll is not measuring the same hero twice.
  • The roster screen includes a Turn Off Types control for up to two types. That is a shop-pool decision, not a combat decision.

We do not publish a hero tier list from one stat panel. The full roster has different kits, relics and shop pools, and the game changed balance repeatedly in October and November.

Named roster

Climb specialists we can identify

Names printed on the official roster screen, plus specialists named in official patch notes. Locked silhouettes and unreadable slots are omitted.

31 named entries - not the full roster

SpecialistConfirmed detailEvidence
Flame Knight Official panel: 266 HP, 15 ATK, 6 Block, 10 Speed, 30% Block Chance, starts with 240 gold. Fire +15% and Metal +15%. Active: +2 Attack permanently after every dungeon encounter. "A crusader wreathed in embers." Official screenshot
Jeiku Lucky gambler with six katanas and twelve items found only by him. Added in v0.1.50 and available in the demo through the First Cut quest. Official
Pumpkin Head Halloween hero with his own dungeon, The Hollow Patch. Added in v0.1.46. Official
Butcher Second Halloween hero added alongside Pumpkin Head in v0.1.46. Official
Windrunner Named in the v0.1.46 notes as the hero for two new small bows added in the Halloween update. Official
Makken Heals for 10% of the damage he deals, per the v0.1.40 balance notes. Official
Ashigaru On the official roster screen and explicitly buffed in the v0.1.46 balance pass. Official
Grand Necro Buffed in the v0.1.46 balance pass. Not visible in the roster crop used on this page. Official
Dark Arts Professor Buffed in the v0.1.46 balance pass. Official
Fire Angel Listed on the official Climb roster screen. Official screenshot
Haru Listed on the official Climb roster screen. Official screenshot
Achlys Listed on the official Climb roster screen. Official screenshot
Shuffy Listed on the official Climb roster screen. Official screenshot
Armored Dwarf Listed on the official Climb roster screen. Official screenshot
Hades Listed on the official Climb roster screen. Official screenshot
Black Knight Listed on the official Climb roster screen. Official screenshot
Templar Knight Listed on the official Climb roster screen. Official screenshot
Enchanter Listed on the official Climb roster screen. Official screenshot
Gutter Rat Listed on the official Climb roster screen. Official screenshot
Stormcaller Listed on the official Climb roster screen. Official screenshot
Gravewarden Listed on the official Climb roster screen. Official screenshot
Wildheart Listed on the official Climb roster screen. Official screenshot
Gale Dancer Listed on the official Climb roster screen. Official screenshot
Blood Countess Listed on the official Climb roster screen. Official screenshot
Wyrmblood Listed on the official Climb roster screen. Official screenshot
Ironclad Listed on the official Climb roster screen. Official screenshot
Relic Hunter Listed on the official Climb roster screen. Official screenshot
Revenant Listed on the official Climb roster screen. Official screenshot
Crusader Listed on the official Climb roster screen. Official screenshot
Stonefist Listed on the official Climb roster screen. Official screenshot
Midas Listed on the official Climb roster screen. Official screenshot

Source: official Steam roster screenshot and patch notes. Early-build names can change before launch. The screenshot includes locked slots and a secret -???"entry that are not listed here.

Sources & verification

Checked 2026-11-15
  1. 01
    Dungeonbound on Steam Official Store description, feature list, modes, system requirements, languages and release date.
  2. 02
    Official Steam store screenshot: Unranked Climb roster and Flame Knight panel Official screenshot Roster names, Flame Knight stats, type bans, and the "stats vary by up to 15%" note.
  3. 03
    Official Steam store screenshot: Paladin hub and Bonevault Crypts Official screenshot Paladin description, quests entry, equipment grid, Bonevault Crypts atmosphere.
  4. 04
    Official Steam store screenshot: Paladin Quests Official screenshot Quest categories, objectives, rewards and item unlocks.
  5. 05
    Dungeonbound v0.1.40 Update + Mac Build for demo Official The Grave, speed baseline, item balance, climb win condition, Mac demo build.
  6. 06
    Dungeonbound 0.1.46: Halloween Update Official Pumpkin Head, Haunted items, co-op lobbies, Mythic relics, PvE-only climbs, status changes.
  7. 07
    Dungeonbound v0.1.50: Potions, Runes & Late Game + 40k wishlists Official Rune rework, potion rules, new hero Jeiku, forged-item growth, fatigue, speed curve.
  8. 08
    Dungeonbound v0.1.51 + 55k wishlists + 7 days until launch Official Pricing indication ($10-12), item shrines, fusion preview, Loaded Dice, Jeiku, QoL and fixes.

Screenshots and patch notes reflect pre-release builds. Where the launch build differs, the source label tells you how much weight to give a claim.