The independent field guide
Dungeonbound
Wiki
The descent, decoded.
Your bag is the build. Verified facts, patch-aware guides and a source-labelled database for louidev's inventory autobattler - with free tools for planning the next climb.
Last source check: 2026-11-15 - 55k wishlists reported by the developer on Nov 8
Release // Scheduled
The gate opens
- times can shift; Steam is the source of truth.
- Steam date
- Nov 15 (US)
- UTC unlock
- Nov 16 - 00:26
- Price
- Not confirmed
- Demo
- On Steam
Price is not listed yet. The developer said on Nov 8 he was considering $10-12 USD. Steam is the source of truth.
What you are getting into
A dungeon crawler where the backpack fights.
Dungeonbound is a first-person dungeon crawler with auto-resolving, speed-driven combat. You choose a hero, pack a shaped-item board, then watch attacks, dodges, crits and status ticks play out. The official page calls it a roguelite autobattler with PvP/PvE and inventory management. The accurate short version: a packing puzzle that fights back.
7
Long Haul heroes
32+
Climb specialists
240+
Hand-painted enemies
540+
Items
90
Relics
400+
Permanent upgrades
Figures from the official Steam page - roster count is a moving target after post-page additions
Choose your contract
Three ways to descend
The modes are not difficulty settings. They change what you keep, what you risk and who is standing on the next floor.
Persistent The Long Haul
7 heroesSeven heroes, each with their own gold, levels and permanent upgrades. Death costs floors, not your account.
Read the mode guide
Roguelike The Climb
32+ specialistsFive hearts, a relic pick from three options on the first five floors, and real players' builds blocking the ladder.
Read the mode guide
2-4 players Co-op Climb
Team rivalsSeparate purses and shops, shared five hearts, dice-rolled loot and co-op-only items that reward gifting.
Read the mode guideOnce a day
The Daily: one shared seed, three modifiers, one leaderboard.
Board schematic - not to scale
Sweep fires items in path order
Placement: items are shaped pieces; what a piece touches can change what it does.
Order: the sweep fires items as it passes, so trigger order is a packing decision.
Runes: 2x2 squares; the item covering most of a rune gets its power.
Space: leaving a merge lane open is often better than filling every cell.
The one system to learn
Space is the real stat.
Every item is a shaped piece. What it touches can change what it does, the attack sweep fires pieces in order, and a 2x2 rune powers whatever covers most of it. A full bag is not a strong build; it is a build with nowhere to put the next answer.
- Merge identical duplicates up to level 10 before the bag fills.
- Fuse two different pieces when you need two effects in one footprint.
- Read the forge preview: it shows two variants and keeps both parents' curses.
- Leave one lane open for a merge, a shrine reward or a shop upgrade.
Latest official update
v0.1.51 - November 8, 2026
Inventory search, two new shrines and 55k wishlists
The last public patch before launch added inventory search, item locking, two item shrines and a cleaner fusion preview. The developer also said pricing was still unconfirmed and that $10-12 USD was the working range.
Full patch timeline- Lock items so they cannot be sold, plus a SELL ALL button for the bag.
- Inventory search by name, type or status; click a type tag to highlight every matching piece.
- Two new item shrines: the Sanctifying Altar and the Gemcutter Bench.
- Fusion Forge previews two variants with before/after stats; the Mega Forge lists what you would lose.
- The Upgrade Altar keeps the piece on it so it can be upgraded again.
- Potions can be upgraded, take gems and be forged like any other piece.
Source-labelled database
Look it up, don't guess it
Only entities with an official or screenshot-backed source are listed. Unconfirmed mechanics are marked, not invented.
Heroes
7 + rosterConfirmed Long Haul kits and named Climb specialists.
Items
540+Rarities, shapes, runes, gems, potions and fusion.
Notable items
27A filterable table of source-backed item effects.
Relics
90The five-pick system, known effects and the Mythic tier.
Status effects
12Burn, Poison, Freeze, Stun, Thorns, Fatigue and more.
Dungeons
5 + DailyZone themes, threats and the floor structure.
Enemies
240+Archetypes, counters and rival scouting.
Combat
SystemSpeed, block, overkill, affinity and status clocks.
Free tools
Plan the run. Keep the notes.
No account, no tracking, no fake "community stats". These tools store your notes in your own browser and work on a phone at the desk.
All toolsFrom the field guide
Read before the gate opens
Dungeonbound Beginner's Guide
The first hour, the first shop and the seven mistakes that cost real progress.
Read SystemBoard Building: shapes, tags & runes
The packing system is the build. A repeatable method for a board that actually fires.
Read CraftingFusion & Merging
Duplicate levels, hybrid variants, curses, potions and when not to press the button.
ReadHow this wiki works
Built for readers, not crawlers.
01 - Source firstOfficial storefront and patch notes outrank press, which outranks community reports.
02 - Label the gapsUnknown mechanics stay unknown. We do not fill a database with plausible numbers.
03 - Patch awareBalance changed repeatedly before launch. Dated advice beats a timeless tier list.